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L’iPhone OS 4.1 pourrait unifier l’iPhone et l’iPad

LiPhone-OS-41-pourrait...

C’est la rumeur du jour : le supposé iPhone OS 4.0 qui pourrait être actuellement en développement (et lancé en même temps que l’iPhone 4G) pourrait rapidement embrasser une mise à jour qui lui permettrait de se coller à la fois sur iPhone et iPad (iPad qui sera doté lors de sa commercialisation de l’iPhone OS 3.2)
Certes, il ne s’agit pour le moment que de rumeurs. Mais on préférera espère cette hypothèse plutôt qu’une autre qui pourrait par exemple scinder les firmware en 2 entités distinctes. Et puis de là à ce que les MàJ firmware de l’iPad soient facturées remarquez, il n’y a qu’un pas…

via pmptoday

March 10, 2010

from: Le-Journal-du-Geek

Quirky Cloak iPad Case

Quirky-Cloak-iPad-Case

Quirky comes back with their latest product in the form of the Cloak iPad case. The Cloak is constructed from non-slip rubber with durable plastic on the hinge mechanisms. The iPad slides into the case through a top opening and is held in place by a sturdy friction grip. Available in green, pink, blue, black or white, the Quirky Cloak iPad case is available to pre-order for $36 each.

[Quirky]

Apple Releases iPad/iPhone OS 3.2 Beta 4, SDK

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Developers are signaling that Apple has just issued the fourth beta of the iPhone 3.2 software and SDK. Available as a free download for those enrolled with the company’s iPhone Developer Program, the package contains both the latest build of the iPhone OS 3.2 for iPad, and the iPhone SDK 3.2, for iPad development. According to a s... (read more)

March 10, 2010

from: Softpedia-News-Global

The SECRETS of the Apple iPad Ad (Oscar 2010)

The-SECRETS-of-the-App...

The SECRETS of the Apple iPad Ad (Oscar 2010)

you saw the apple ipad ad at the oscars, but everything was so fast that you couldn't even tell if the machine in the video was an ipad or a black photoframe? well, here is the solution for you: we slowed down the entire ad to revealing 15% of its speed, and voila! enjoy the ad in super slow motion and discover the secrets of the apple ipad ad with us!
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March 10, 2010

from: Most-Popular

GDC 2010: Street Fighter IV for the iPhone out now

GDC-2010-Street-Fighte...

Filed under: Gaming, Software, iPhone, App Store
Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the button on the release live and in person, and sure enough, the game is in the App Store right now for $9.99.

Before you go press buy, though, I'll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure -- be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you're looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won't find it here -- the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.

The game does have a lot of extras and addons, including a dojo mode for training and Bluetooth multiplayer. And while the game's eight characters offers up a pretty slim selection compared to the current console titles, these are definitely classic Capcom characters, and all of the old moves you'll remember still work. Save for the controls, nothing about this game is half-done -- it's definitely a premium port of a premium game. But as a true fighting game experience, this one comes up short. Buy it if you want, to see the spectacle of Street Fighter squeezed into Apple's touchscreen, an achievement in and of itself. But don't buy it expecting an ideal Capcom-style showdown that you'll be able to pull up time and time again -- for that, save your quarters for the arcades.

Stay tuned -- we did get to talk with the Japanese producer of the game about what he thinks of the iPhone, the iPad, and the challenges he had to overcome by squeezing this one on to Apple's handheld. That interview is coming up later today right here on TUAW.TUAWGDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments

March 10, 2010

from: The-Unofficial-Apple-Weblog-TUAW

Apple, enfocada en los dispositivos móviles

Apple-enfocada-en-los-...



Cuando escuché las palabras de Steve Jobs durante la Keynote de presentación del iPad, diciendo que Apple había vendido principalmente dispositivos portátiles, me eché a temblar. La mayoría de ordenadores que habían salido de los almacenes de Apple durante el último año, habían sido Macbooks. Y si lo meditas, te das cuenta de que esto es tristemente, cierto.

Está claro que el futuro de los ordenadores se encuentra en el formato portátil, por mucho que nos pese. Atrás quedan discusiones sobre saber sopesar cual es el tipo de ordenador que se amolda a tus necesidades. Interesa la portabilidad y la disminución de espacio, eso es lo que pide el usuario medio, un ordenador que no ocupe y que pueda transportarlo fácilmente. Nadie parece preocuparse por si un portátil es o no el ordenador indicado para mantener todo el día encendido trabajando.

Así podemos ver como las principales innovaciones de Apple en el último lustro han partido principalmente del campo de los dispositivos móviles. Fue primero el iPhone, tras el cual llegó el MacBook Air y los primeros indicios de la invención del método de fabricación Unibody. Y tras sacar una flamante gama de MacBooks de aluminio, a un precio más que interesante, se renovaron los iMac adoptando mucho de lo que habían aprendido.
Y por último el iPad, que podrá gustarte o no, pero no podemos negar que han vuelto a dar la campanada. Simplemente ver como una empresa como Hewlett Packard ha precipitado un producto como el HP Slate, añadiéndole características sospechosamente similares al iPad según van pasando las semanas, es señal de que tan mal no se han hecho las cosas.

¿Donde quedan el iMac, el mini o el Mac Pro en todo esto? En muy mal lugar, me temo. A finales del año pasado vimos un rediseño de toda la gama iMac y Mac mini. Pero por poner un ejemplo, a un año vista de mi adquisición de un Mac Pro todavía no ha sido actualizado, e Intel tiene nuevos procesadores en el mercado que deberían montarse, si o si, en el tope de gama de la marca de la manzana.

Pero para ser justos, debemos tener en cuenta que Apple se hace cargo de todos y cada uno de los aspectos implicados en la fabricación de sus ordenadores. Empezando en el diseño de Software para acabar en el de Hardware. Sus recursos no son ilimitados y esto queda patente en el mismo instante en el que se nota que no vemos actualizaciones relevantes en ninguno de sus sistemas operativos, tanto el iPhone OS como el Mac OS X.

Pero tal como comentaba en este artículo, cuando se produjera el anuncio de la fecha definitiva de lanzamiento del iPad, se volverían a ver movimientos en este apartado, por lo que no debería restar mucho hasta que Apple mueva ficha.

Desgraciadamente llevo varios años teniendo la impresión de que Apple ya no se encuentra tan centrada en los equipos de sobremesa como lo estaba antes al revolucionar el concepto de ordenador con su iMac original, por poner un sencillo ejemplo. Lo cual resulta lógico viendo las tendencias que lleva el mercado.

Aunque esto no quita que te preguntes porque Apple no actualiza los procesadores de los Mac Pro, o permite como opción montar una pantalla mate en los iMac, o hace desaparecer el Cinema Display de 30” en detrimento de un nuevo Led Cinema de 29”.

Los negocios cambian, y aunque a algunos no nos guste, Apple parece saber como adaptarse a ellos. Siempre nos quedará contar batallas de como Apple presentó un ordenador con pantalla plana de 15” con forma de lámpara, mientras esta lanza al mercado un ordenador portátil extraplano de menos de un kilo de peso.

En Applesfera | ¿Qué pasa con los procesadores de Intel y Apple?

March 10, 2010

from: Applesfera

FirstView PC607V: Il tablet con Android da 95$

FirstView-PC607V-Il-ta...

FirstView ha mostrato al CeBIT la propria gamma di tablet tra i quali spicca il PC607V dotato di touchscreen resistivo da 7 pollici con risoluzione di 800 x 480 pixel e sistema operativo Android.
Il dispositivo misura 208 x 119 x 24.5 mm ed è equipaggiato con un processore ARM 9 a 533 MHz, 256 MB di RAM, 2 GB di memoria espandibile tramite schede di memoria SD, due porte USB, connettività WiFi e 3G.
Per prestazioni e caratteristiche il PC607V non potrà mai competere con l’iPad, ma il prezzo annunciato di soli 95 $, circa 70 € tasse escluse, lo rende sicuramente molto interessante.
Dopo il salto un video con una breve presentazione del FirstView PC607V.

[via engadget]

March 10, 2010

from: gadgetblog

Verizon Wants to Sell You Data for Your iPad… via MiFi

Verizon-Wants-to-Sell-...

Verizon is looking to turn no-iPad 3G lemons in iPad Wi-Fi + MiFi lemonade by craftily counter-programming the official AT&T data plans with their own potent portable internet and router combo, says Engadget.

You’ll save $130 off the price of the iPad 3G, but a 5GB Verizon MiFi plan will run you $60 vs. “unlimited” AT&T data for $30. Then again, you can use the MiFi for more than one device (and more than one at a time).

So, is Verizon’s plan a good one? Would you consider iPad Wi-Fi + Verizon MiFi on April 3rd rather than iPad 3G on AT&T in late April?
Verizon Wants to Sell You Data for Your iPad… via MiFi is a story by TiPb. This feed is sponsored by The iPhone Blog Store. TiPb - The #1 iPhone, iPad, and iPod touch Blog

March 10, 2010

from: The-iPhone-Blog

Want A Free Shopping Spreeeee?

Want-A-Free-Shopping-S...

(The Bali Post is below this one)Through a strange twist of events (the way so many things seem to happen these days), I have started writing for the NSportal. My posts will be part of their Lifestyle section. :) I just did a short introduction on their site yesterday, do take a peek at it.------------------------------------------And... From now till 28th April 2010, when you sign up as an NS Portal Lifestyle member, you will receive a WELCOME PACK full of vouchers from generous merchants and also stand a chance to WIN an iPad or Nintendo Wii! Plus, for the early birds who sign up before 1 April 2010 ... there will be a SHOPPING SPREE draw! The winner will get $300 in Tangs vouchers plus have a personal shopper (it's not me) to assist you on your shopping spree!You can get expert advice on grooming and style. (I wish I were eligible to take part!!! One of my fantasies is to have GOK dress me and organise my whole wardrobe)Here's what you could spend your vouchers on!For the Girls, check out Wardrobe Women with its newly launched Spring collection from brands like Martina Pink and STUDIOTANGS. For the ultimate indulgence, browse through TANGS’ lush lingerie boudoir, Dressing Room. For the Guys, it’s time for a wardrobe update with apparel from Library, TANG + Co Men, and many others with expert stylist for your wardrobe needs. With more than 100 brands storewide, the lucky winner will be spoilt for choice. This lifestyle portal is not just for guys but for girls too. okie, CLICK HERE to sign up as a lifestyle member (it's free of course) .

March 10, 2010

from: A-Thing-or-Two-About-Holly-Jean

eBooks Now Outnumber Games In The App Store

eBooks-Now-Outnumber-G...

If you needed additional information to convince you that eBooks are getting more and more popular, just check out the latest stats from Mobclix, a mobile device advertising agency. Now it seems that the number of eBook apps have outnumbered games for the first time, with 27,000 eBook apps compared to 25,400 games. The number of new eBook apps introduced over the last month also outnumbers that of games, at 158 versus 71. With the advent of the iPad, do you think that the gap will be further widened, or will the large screen of the iPad help increase the popularity of games in the App Store?


Permalink: eBooks Now Outnumber Games In The App Store from Ubergizmo | RSS Sponsor: Win a Fellowes Microshred Paper Shredder!

March 10, 2010

from: Ubergizmo

Verizon Sees The iPad As An Opportunity To Sell Data Plans

Verizon-Sees-The-iPad-...

Despite Apple once again teaming up with AT&T for the iPad’s data plan, Verizon doesn’t seem to be discouraged, especially once you take a peek at the leaked memo to its staff that’s going around the Internet. Bringing up points that AT&T’s network is “overloaded”, and that the 3G version of the iPad will cost more, the carrier is aiming to persuade users to get the Wi-Fi version of the iPad and pair it up with a device like MiFi. Of course, what the memo fails to mention is that Verizon MiFi costs you $60 a month, which is twice as much that AT&T charges for its unlimited iPad plan, so you’ll be paying more in the long run. What do you think? Are you planning to purchase an iPad with an AT&T 3G plan, or go along with Verizon’s suggestion?


Permalink: Verizon Sees The iPad As An Opportunity To Sell Data Plans from Ubergizmo | RSS Sponsor: Win a Fellowes Microshred Paper Shredder!

March 10, 2010

from: Ubergizmo

The Myth of iPhone App Piracy [IPhone Apps]

The-Myth-of-iPhone-App...

People rarely talk about iPhone app piracy, but when they do, it sounds devastating: 90% piracy rates, $450 million in lost sales, etc. Here's the truth: App Store piracy isn't a big deal—and it never will be.
With these shockingly high reports comes the general air that developers are being marauded and pillaged by Viking hordes and that Apple isn't doing enough to stop it. This resonates! Developers don't control much about the App Store, so if the entire app protection system has been cracked—which it has—you'd expect the looting to be wholesale; the impact on developers to be immediate and devastating; and the problem to be grave indeed.
And yet the piracy issue seems to be dying. The story behind the lack of a story, it turns out, is that iPhone piracy is nowhere near as serious as many people say it is, and that before long, it may not be a problem at all.
How It Works
It's tough to talk about iPhone app piracy without tacitly endorsing it. The mere mention of DRM cracking methods and application sources is—or rather, was—enough to send people looking, and presumably, stealing. But look at the piracy subscene today reveals that, like the jailbreak scene it's a part of, it's just not the same as it used to be.
Kicking off your career in app theft isn't too hard, and it'll only take a few minutes of Googling to get the full instructions. Still, I'll keep this as abstract as possible. Here's how you do it:
• Jailbreak your iPhone or iPod
• Open Cydia, the jailbreak equivalent of the App Store, and add a particular download source that isn't part of the default lineup
• Download two apps: One that lets you crack apps you've purchased for the benefit of others; and another that lets you install cracked applications yourself
• Download cracked apps to your heart's content, from various sources around the internet
At the peak, there were sites that aggregated huge numbers of download links together into an easily browsable website, which meant that once your phone was cracked, you could tap through these websites like you'd browse the App Store—links to the latest apps were plentiful, and you could snag that game you just read about on Gizmodo within a day or so, tops.
The most popular of these sites, called Appulo.us, disappeared just last month, leaving pirates without a centralized resource for apps. Soon, torrent sites and carbon copied link-dumps picked up the slack, at least for people dedicated and savvy enough to find them. So, yeah, piracy is alive, to be sure. But how serious is it?
The Problem
I wanted to find out how bad piracy was, so I went straight to the developers. I started with the types of apps I thought would be least vulnerable, just to set a baseline: Productivity apps. The verdict? Yes! Piracy happens!
"Roughly 10% of our paid app users are coming from piracy." That's Guy Goldstein, CEO of PageOnce, the company behind Personal Assistant, a top-selling organizational app. This is pretty stunning, if you think about it. Personal Assistant is available in a fairly full-featured free version, and as useful as it is, it's not the most glamourous of apps—it's a utility, not a flashy game. The paid version tracks a little high for a productivity app, at $7, but not matter how you slice it, Personal Assistant isn't the most obvious target for piracy. Nor, apparently, is it a serious victim: "Although i think piracy is generally bad and negatively effects companies, for us it's not big issue—our business model is based on purchasing, but also advertising. The more users we have, the better." Right, so piracy is happening here, but it doesn't really matter. Let's move onto the people who you'd really expect to be getting ripped off.
I contacted TomTom, whose navigation apps start above $50. They were cagey. Cagey and brief:

TomTom takes piracy very seriously. Per corporate policy, we do not disclose information about our ongoing efforts to disrupt software theft.

So I moved on to their direct competitor, Navigon, whose MobileNavigator North America app runs $90:

Navigon is well aware of hacked iPhone Apps. As with any other software, it is only a question of time when applications are being hacked and distributed illegally. There's no security mechanism available to prevent this 100%. Since hacking of additional application functions, which are available through Apple's In App Purchase mechanism, is more difficult, this helps to better secure Apps from software piracy. Our legal department is watching this very thoroughly and Navigon will fight piracy with all legal means.

Less cagey, and more ragey. But this is an official position—a conversation with a Navigon rep left me with the impression that while they don't condone piracy, obviously, it wasn't exactly the Issue of the Day. Ripe targets that they are, nav companies don't seem to be losing sleep over this. Which leaves the game developers.
What apps are more pirateable than games? They're shiny, they're extremely popular, and they're often expensive. Surely the EAs and Gamelofts of the world are the hardest hit, right?

On record, they basically clammed up. Off the record, though, they were a bit more free. A rep from one of the largest studios—you've probably played one of their games if you have an iPhone—told me "It happens, but I don't think it's that big of an issue." I couldn't coax out any specific stats, but in relation to total sales, piracy figures are "small."
In fact, it was hard to come by hard piracy figures from any major developers, but one thing is certain: The occasionally reported 50%+ piracy rates are rare among major developers. And overwhelmingly, major devs are underwhelmed by the problem. So, where are all the pirates?
The Jailbreak Factor

Peter Farago, a VP at iPhone analytics firm Flurry—the guys who spotted the iPad in their logs days before it was announced—track roughly one out of every five apps purchased from the App Store, and their software runs deep: Though it doesn't collect individualized personal data, it can tell if a device running a tracked app is jailbroken or not. In other words, Flurry knows exactly how many of the millions of devices its tracked apps are installed on are jailbroken. Take a guess.
It's... as low as you might expect. Lower, even.
"Under 10% of the iPhone installed base is jailbroken."
Just to make this clear, a company that at any given time is tracking five out of the top ten most downloaded apps in the App Store is detecting a jailbreak rate of under 10%. Less than one out of ten, and often significantly less. The figure tends to bottom out at just above 5% after every time Apple issues a software upgrade, slowly creeping back up to previous levels as the Dev Team and the like issue updates to the jailbreak software. Bear in mind, jailbreaking is a prerequisite for app piracy, but not every jailbreaker is running even one pirated app. Start peeling off the people who jailbreak just to enable multitasking or Wi-Fi tethering, or to skin their iPhone, or just to see what all the fuss is about, and "under 10%" starts to looks even slimmer.
Given the state of jailbreaking, I find these numbers easy to believe. Back in 2007, before there was an App Store, jailbreaking was as easy as opening a website in Mobile Safari. Today, it's a bit more difficult, and depending on which iPhone you have, sometimes impossible. (Late model 3GSers are stuck with a tethered jailbreak, for example.) And Farago says it's always under siege: "There's a cycle that exists, but basically, it's this kind of thing that happens—every time there's an OS swap, it goes away for a while," dipping by "a few percent" before creeping back up to previous levels.
Now, I don't want to play down these numbers, because even a tiny percentage of a user base as large as the iPhone's is enough to throw a developers' pirated/paid stats out of whack—this can happen, and cases in which pirated downloads exceed paid downloads have been documented—but such stats are misleading. Without even having to speculate about what percentage of pirates would have otherwise purchased the app, they represent a small portion of the app-buying population. In such small numbers, jailbreakers simply can't screw a developer over, except in those rare cases in which the developer has to pay significant continuing costs to deliver data and services once an app is installed. Even then, Flurry finds that pirated apps are often launched just a handful of times after they're downloaded.
With the App Store offering most—though not all—of what the jailbreak scene used to provide, cracking your phone, going through the trouble of ducking regular upgrades and enduring the constant fear of rendering your phones permanently useless just isn't that attractive anymore. To be a pirate right now, you really have to want to be a pirate. This isn't Napster. This is Usenet. And pirates aren't potential customers. They're pirates.
Why Developers Don't Care
At first I found many developers' silence on the issue curious. But after talking to a few, and finding out the scale of the problem, it makes sense: An app developer has nothing to gain by taking their fight public—Apple is clearly aware of the issue, and it's not like you can somehow convince hardcore pirates to start paying for all the dozens of apps they steal, because they were never going to buy them in the first place. To these people they're literally just free samples, and are most frequently treated as such. Developers do have something to lose, be it investor confidence (a lot of studios are heavily funded by VCs, who probably don't want to hear about any theft problems), a relationship with Apple (who would most likely prefer that developers discussed app DRM cracking and piracy privately), or the goodwill of the public, who aren't usually going to feel sympathy for a company anyway.
Most importantly, if developers do have a problem with piracy—say that, like PageOnce, they found themselves prominently featured on one of the more popular pirated app repositories—they can do something about it.
When an app is cracked, that is to say that its DRM has been stripped, and the app has been reduced to an unprotect .IPA file, ready for sideloading through a jailbreak utility. But in the middle of 2009, Apple introduced a system by which app developers could sell services or add-ons from within their apps. This was good way for paid apps to extend their profitability, and the in-app purchases were effectively unpirateable.
Then, in October, Apple changed the rules: In-app purchases were allowed in free applications as well, meaning that developers could provide free trial apps that could be upgraded to full versions by way of in-app purchases. Popular apps could consolidate their free and paid versions into one app, and in the process, make piracy nearly impossible. (Update: But not quite) After all, what's the point in cracking and bootlegging an app anyone can get for free?
Apple even says as much (albeit with no lack of redundancy): "Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases."
Ngmoco took their fight against piracy public last year, quoting impressively high unauthorized download figures during new apps' first days in the app store. Today, nearly their entire product lineup is based on on the in-app upgrade model. And even after the transition, Ngmoco insists that piracy wasn't the motivating factor in their switch. In an interview with TouchArcade, it was the massively high download rates for free apps, vs paid apps, that lured Ngmoco toward in-app purchases. The elimination of piracy was a pleasant side effect, at best.
The moral of the story for developers? If you think you have a problem with piracy, you probably don't. If you still think you have a problem with piracy, you can stamp it out. Simple as that.
In-app purchases change the way developers market and sell their apps, and just as much, the way we consume them. Downloading a single app and then purchasing expansions for it is a superficially different procedure than downloading a free trial followed by a full app, or just taking a risk on a full app in the first place. But the way in which your transaction happens is different, too.
When you buy an iPhone app, it can be synced to multiple devices, as long as said devices are authorized on your iPhone account—the cap here if five, but that's enough to share amongst your family or friends, or to enable an easy transition from an old iPhone to a new one. In-app purchases, however, don't work the same way, at all. Here's what Apple says about syncing in-app purchases across devices:

• Consumable products must be purchased each time the user needs that item. For example, one-time services are commonly implemented as consumable products.
• Nonconsumable products are purchased only once by a particular user. Once a nonconsumable product is purchased, it is provided to all devices associated with that user's iTunes account. Store Kit provides built-in support to restore nonconsumable products on multiple devices.
• Subscriptions share attributes of consumable and nonconsumable products. Like a consumable product, a subscription may be purchased multiple times; this allows you to implement your own renewal mechanism in your application. However, subscriptions must be provided on all devices associated with a user. In App Purchase expects subscriptions to be delivered through an external server that you provide. You must provide the infrastructure to deliver subscriptions to multiple devices.

Problem is, this isn't how it works right now. In-app goods are sold on a strict per-device basis, because the only user information available to developers is the device identifier, not the account identifier. As it stands, when you buy something by way of an in-app purchase, it applies to your phone only, and not all the registered devices—iPhones and iPod Touches—on your iTunes account. Maybe that's no big deal now, but when the iPad arrives, this might become a problem.
Pirates... From the FUTURE
App piracy today may not be a massive factor in the App Store economy, but it would be wrong to characterize it as nothing. It does exist, and to a developer who makes money selling apps, even one illegally downloaded app is one too many. Still, looking forward, this issue is clearing up almost completely:
• iPhone app piracy is already low, and isn't on the rise in any meaningful way
• The latest iPhone 3GS has proven very difficult to jailbreak, and Apple seems to be actively thwarting efforts with each baseband/software release
• In-app purchasing is coming of age, and effectively eliminates piracy
If you want to call the iPhone pirate a species, he would be an endangered one; if you want to call the jailbreak scene a subculture, it would be passé; if you want to call app piracy a problem, it would be more nuisance than crisis.
Apple's pending extermination of piracy is great news for developers, but for users, it'll come at a cost. And for want of an example as to why, this post couldn't come at a better time, with Apple purging "offensive" apps from its official store—increasingly be the only place for iPhone owners to download apps. If Apple wants to be the only provider of apps (and they do!) then they need to be held to a high standard of transparency and consistency, which—trust us—they're nowhere near meeting.

March 10, 2010

from: Gizmodo-Top

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